VOID/BREAKER Release Date

VOID/BREAKER Patch Notes: 0.13.4 and 0.12.6 Bug Fixes

The fixes in VOID/BREAKER updates 0.13.4 and 0.12.6, including achievements, audio, Dominion, sniper reload, and Overload UI cleanup.

VOID/BREAKER Wiki
VOID/BREAKER first-person view shows a rifle beside a mod pickup; the screen reads “CHAIN REACTION” and describes projectiles ricocheting to the closest target.
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What the latest patches fixed

VOID/BREAKER first-person view shows a rifle firing at glowing enemies beneath a translucent dome, with bright green effects and HUD elements.
Official game media · View source

The two most recent fix-focused patch posts covered here are 0.13.4 (June 18, 2026) and 0.12.6 (April 16, 2026). According to the official 0.13.4 Steam announcement, that update addressed Steam achievements not firing, audio issues tied to the "storm" anomaly, Dominion going out of bounds in some instances, and a run counter that increased by two instead of one. It also included a sniper rifle tweak that increased default reload speed. The earlier 0.12.6 post, per its own official changelog, was led by a "major fix": removing any remnants of the Overload mechanics from the UI, plus a short list of other bug fixes.

0.13.4 — the 0.13.4 changelog in full

The 0.13.4 post is short and organised under a single "Bug Fixes" heading, as published in the official 0.13.4 announcement:

  • Fix for Steam achievements not firing
  • Fixed audio issues related to the "storm" anomaly
  • Fix for Dominion going out of bounds in some instances
  • Sniper rifle tweak — increased default reload speed
  • Fixed an issue where the run counter would increase by two instead of one

Only the sniper rifle entry is described as a tweak rather than a fix, and the post does not explain what caused any of the listed problems or how they were reproduced.

0.12.6 — the Overload cleanup and other fixes

The 0.12.6 changelog separates one "Major Fix" from a group of ordinary bug fixes.

  • Major fix: removed any remnants of the Overload mechanics from the UI. The post states that Overload was an experiment and that "additional damage never occurred."
  • Fixed instances where the containment area hub wouldn't open
  • Reduced sprint shake when the camera shake intensity setting is set to low
  • Fix for Steam achievements not being set
  • UI fixes relating to the map

Note that achievement problems appear in both posts, but the notes do not say whether the two entries describe the same underlying issue.

Reading these notes in context

Both posts are written as targeted lists of changes, not as full reworks, and neither one describes a wider redesign of the game. The 0.13.4 post also carries a non-fix note: the team mentions that the game is rated Overwhelmingly Positive on Steam, and points players toward a bug report form and the project's Discord for reporting issues.

Beyond what appears in the changelogs, the causes, affected hardware, or whether a given fix reached every platform are not officially documented in these posts. The store page lists Windows as the supported platform during Early Access, but the notes themselves do not break fixes down by system.

Practical takeaway

If you hit an achievement that never unlocked, the containment hub refusing to open, a doubled run counter, or odd "storm" anomaly audio, these are exactly the kinds of issues the developer has publicly logged and patched. Anything not listed in either announcement — including the specifics of how each bug was triggered — remains undocumented in the official patch notes.