VOID/BREAKER Release Date

VOID/BREAKER Roadmap: Updates, Zones, and 1.0 Plans

A timeline of VOID/BREAKER Early Access updates, including the Ascension and Recalibration updates, price changes, and Zone 06 plans.

VOID/BREAKER Wiki
VOID/BREAKER first-person view shows a white rifle aimed at a glowing target inside a pink energy ring, with a building and HUD visible.
Official game media · View source

VOID/BREAKER's roadmap at a glance

VOID/BREAKER first-person view shows a rifle beside a mod pickup; the screen reads “CHAIN REACTION” and describes projectiles ricocheting to the closest target.
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VOID/BREAKER is in Early Access, and its roadmap has been published in pieces through Steam announcements. The biggest announced milestones are the Ascension Major Update, which brought Zone 05, a sniper rifle and new enemies; a planned Zone 06 that the developer has described as the point "where it all wraps up"; and a 1.0 launch on November 4, per the official 1.0 announcement. No complete, single official roadmap document was provided in the facts available, so details beyond the announcements below are not officially documented here.

Early Access update history

From official Steam announcements, the numbered post-launch updates are identifiable by their changelogs:

  • Update 3, the Recalibration Update, went live per the April 9 announcement. The developer said its main goal was broadening the mod pool, increasing build diversity and adding quality-of-life features, and noted 19 new modules instead of the 18 promised.
  • Update 4, the Ascension Major Update, went live per the June 7 announcement.
  • Smaller numbered patches include 0.12.6 (April 16), 0.13.4 (June 18), and later the 1.0 announcement.

The facts do not include a full numbered history of every update, so any gaps between these versions are not officially documented in the material provided.

What the Ascension Major Update added

The developer's announcement described Update 4 as a large content drop:

  • Zone 05, with a new boss, VOIDWEAVER, and two new enemies, Ironclad and Voidout, plus a new enemy variant called Voltaic that can deploy EMPs.
  • A sniper rifle, with 4 new weapon chassis to unlock alongside it.
  • A fire mode refresh, where all weapons gained tailored fire mode mods with different stats.

Ahead of the update, the developer said Zone 06 would land later and wrap up the story, though the facts do not confirm a final release date for that zone beyond the 1.0 timing.

The Recalibration Update's modules

According to the official announcement, Update 3 focused on mod variety. Examples listed included:

  • Body mods such as Zeus Strike, BUNNYHOP.XES, Ice Breaker and Cold Snap.
  • Ability mods such as Nade Rage, Mine Fabricator and Critical Overdrive.
  • Melee mods such as Melee Reclaim.

The developer framed this as the biggest single drop of new modules since launch.

1.0 and the Supporter's Pack

Per the official 1.0 announcement, VOID/BREAKER will launch into 1.0 on November 4. The announcement also states the Supporter's Pack will be automatically granted to anyone who purchased the game in Early Access or buys it before 1.0, and that it includes the official soundtrack by Joe Ford, which will also be sold separately. A free demo is available, and demo progress transfers to the full game.

For a publisher-side summary, the Playstack game page also lists a November 4 release date. The facts do not confirm a detailed post-1.0 roadmap, so future plans beyond the announced zones and 1.0 are not officially documented here.